How the different characters can affect politics, warfare and economy as politicians, generals and leaders. The second dev diary on the topic of trade, specifically how trade routes between two markets have been revorked. On how taboos and obsessions work and the interplay between cultures, religions and discriminationĪ presentation of 45 out of the 50 achievements present in the game at release as well as game rules such as modding or iron man. Overview of AI design philosophy, AI strategy system, AI spending variables, AI diplomatic play variables, and AI game settingsĪn expansion of the interest mechanic described in dev diary 19, especially the relation between naval power and interests.Īn overview of the game mechanics and the player experience, as well as the process by which we arrived at the current version of the game. Overview of built-in modding tools and walkthrough of example mod creation Updates to user interface, discussion of color coding Overview of quality assurance team and process Overview of game audio, including soundtrack, event, UI, ambient, and audio profile settings Overview of major areas targeted for improvements in the near term Overview of changes to Pop UI, government legitimacy, and Church and State and Citizenship lawsĪll developer diaries about Victoria III (the base game). Overview of changes to oil distribution and new rubber plantation production method Overview of changes to morale, government and military wages, and change to legitimacy from size penalty to incoherence penalty Introduction of "Feature Game Jam", game feature experiments by developers on personal development time overview of experiments with warfare system, map interaction effects, and resource depletion and discoveryĪnnouncing release date and patch notes for patch 1.1 Introduction of autonomous investment – private (AI) construction from investment pool funds – and other changes to the investment pool.Ĭontinuation of "Feature Game Jam" overview of experiments with graphical map changes based on gameplay, government quick-select options (already included in 1.1.2), museums and archaeological expeditions, and tech tree interface and interaction improvements. Overview of changes to Economic Laws coming in 1.2 Open Beta for patch 1.2, feature overview and anticipated 1.2 release date Overview of various user experience (UX) improvements in patch 1.2 Overview of new diplomatic improvements and interactions in 1.2 Post-release patches Īll developer diaries about the post-release patches, patch 1.1 (aka Earl Grey) and patch 1.2 (aka Hot Cinnamon Spice).ĭiscussion of performance, particularly "ticks" and what goes into them and improvements in 1.2
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